Sharwyn Hucrele; Medium humanoid (human); neutral evil; 16; Barkskin trait; 13; 2d8+4; 30 ft.; 11; 13; 14; 16; 14; 9; ; Arcana +5, Insight +4, Persuassion +1; ; ; ; passive Perception 12; Common, Draonic, Goblin; 1/2; 100; ; ; ;
Barkskin. Sharwyn's AC can't be lower than 16.
Special Equipment. Sharwyn has a spellbook that contains the spells listed in her spellcasing trait, plus detect magic and silent image
Spellcasting. Sharwyn is a 1st-level spellcaster. Her spellcasting ability is Int (DC 13, +5 to hit w spell attacks). she has the following wizard spells prepared:
Cantrips (at will): light, prestidigitation, ray of frost
1st level (2 slots): color spray, magic missile, shield, sleep
Tree thrall. If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Dagger. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2) piercing damage
Sir Braford; Medium Humanoid (Human); Neutral Evil; 18; chain mail, shield; 19; 3d8+6; 30 ft; 16; 9; 14; 10; 13; 14; ; Athletics +5, Perception +3; ; ; ; passive Perception 13; Common; 1/2; 100; ; ; ;Longsword. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.
Protection. When a creature Sir Braford can see attacks a target other than him that is within 5 feet of him, he an use a reaction to use his shield to impose disadvantage on the attack roll.
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